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Esports Industry Broadens Reach as People Stay Home

3/19/2020

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Photo of the jumbotron, stage, and gamers at The International 2016 esports tournament. Photograph featured on a blog by the Architectural Heritage Foundation (AHF).
The International 2016 esports tournament. Photo by Ihileath, Wikimedia Commons.
As the novel coronavirus shuts down stadiums and theaters across the country, one entertainment industry sees opportunity in the cancelled events. Esports, which in 2019 commanded a global audience of more than 433 million, is poised to grow as people seek socially distant forms of entertainment.

The industry's advantage lies in its flexibility. Unlike athletic games and artistic performances, esports competitions can be held entirely online, with gamers facing each other remotely in matches live-streamed to far-flung audiences numbering in the millions. The closure of schools, offices, and traditional entertainment venues in China has already led to a significant spike in esports viewership. According to the Washington Post, the esports organization Gen.G reported an increase of 18.2 percent in Chinese viewership on two of its live-streaming sites for its Player Unknown's Battlegrounds and League of Legends teams. Meanwhile, over the past week the streaming app Twitch saw increases in first-time downloads of 50 percent, 41 percent, and 26 percent in Greece, Italy, and Spain, respectively, and 14 percent in the United States, which is still in the early stages of quarantine. "There is an opportunity to expand their audiences," according to video gaming market analyst Michael Pachter, quoted in the Post. "It won't expand by 50 percent, but it could possibly expand by 20 percent."

The coronavirus has, of course, presented challenges to the esports industry. In recent years, esports leagues have held live tournaments in both designated and makeshift venues, which can attract audiences in the tens of thousands. The social aspect of these often multi-day events is often as important as the competition itself. Spectators alternate between watching the professional games, playing each other, and patronizing esports vendors. Numerous tournaments have been cancelled as venues shut down over public health concerns.

Nevertheless, the opportunities for virtual gaming and live-streaming promise to introduce new viewers to esports, expanding the industry's reach. A rise in the popularity of esports presents opportunities not only to gaming professionals, but to adjacent industries. Development projects like the Aud will be well-positioned to take advantage of the growth of esports once the economy - and daily life - returns to normal.    
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